The entrance (WinMain) to the application is in NetWars.cpp. It is currently utilizing DirectX, D3DX, XInput (360 controller), Box2D and eventually Enet for networking.
Last Updated 5/30/08
//-----------------------------------------------------------------------------
// simpleWindow Declaration
//-----------------------------------------------------------------------------
#ifndef SIMPLEWINDOW_H
#define SIMPLEWINDOW_H
#pragma once
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows header
class SimpleWindow{
public:
SimpleWindow( HINSTANCE instance );
~SimpleWindow();
RECT GetRect();
HINSTANCE GetInstance();
HWND GetHandle();
void Show();
private:
int m_width;
int m_height;
wchar_t * m_name;
wchar_t * m_class;
RECT m_winRect;
HWND m_WindowHWND;
HINSTANCE m_instance; // the simpleWindow's instance.
};
LRESULT CALLBACK WindowProc( HWND hwnd, UINT uMsg,WPARAM wParam, LPARAM lParam);
#endif