You are viewing the NetWars Project

The entrance (WinMain) to the application is in NetWars.cpp. It is currently utilizing DirectX, D3DX, XInput (360 controller), Box2D and eventually Enet for networking.

Last Updated 5/30/08

B2DWrapper.cpp
B2DWrapper.h
Engine.cpp
Engine.h
GameBorder.cpp
GameBorder.h
LinkedList.h
NetWars.cpp
NetWars.h
SceneObject.cpp
SceneObject.h
Shield.cpp
Shield.h
SimpleWindow.cpp
SimpleWindow.h
SpaceShip.cpp
SpaceShip.h
UserInput.cpp
UserInput.h

Zips :
The zip file contains the exe and the dll's needed to run the application.

NetWars.zip


Syntax Highlighting by: SyntaxHighlighter
//-----------------------------------------------------------------------------
// GameBorder Declaration
//-----------------------------------------------------------------------------
#ifndef GAMEBORDER_H
#define GAMEBORDER_H

#define GAMEBORDER_WIDTH 85
#define GAMEBORDER_HEIGHT 60

class GameBorder : public SceneObject 
{
public:
	
	GameBorder( );
	float GetWidth();
	float GetHeight();
	
	void GameBorder::SetUpPhysics();

protected:
	float m_width;
	float m_height;

};


#endif