The entrance (WinMain) to the application is in NetWars.cpp. It is currently utilizing DirectX, D3DX, XInput (360 controller), Box2D and eventually Enet for networking.
Last Updated 5/30/08
//-----------------------------------------------------------------------------
// GameBorder Declaration
//-----------------------------------------------------------------------------
#ifndef GAMEBORDER_H
#define GAMEBORDER_H
#define GAMEBORDER_WIDTH 85
#define GAMEBORDER_HEIGHT 60
class GameBorder : public SceneObject
{
public:
GameBorder( );
float GetWidth();
float GetHeight();
void GameBorder::SetUpPhysics();
protected:
float m_width;
float m_height;
};
#endif