The entrance (WinMain) to the application is in NetWars.cpp. It is currently utilizing DirectX, D3DX, XInput (360 controller), Box2D and eventually Enet for networking.
Last Updated 5/30/08
The idea is that you're a 2d spaceship in a box that has a shield. You can shoot the shield as a weapon. But if an enemy's shield hits you without your shield attached or expanded you're dead. I don't know if I'll add in a time limiter to the shield preventing a person from always leaving their shield up. I'm saving that for when I can test out the game play.
My hope was to eventually get it to a point where I could set up basic networking, and make it a multiplayer game. I just discovered Box2D (5/26/08) So I'm currently fine tuning that integration. I realize the utilizing 3D processing is overkill but I did not want to use sprites as I wanted to become more familiar with 3d graphics processing.
Keyboard:WASD
Mouse: Left-Click fires Shield, Right Click Restores Sheild.
360 Gamepad:Left Analog applies Force in that Dir, Right trigger fires, left restors.
Please note this is a work in progress, so things should be changing on a daily basis.